+/* General: All information from the directory structure is stored in */
+/* five buffers that comprise the IR: cdat_buf, odat_buf, vdat_buf, ref_buf */
+/* and link_buf. Each buf corresponds to the data structure that it stores. */
+/* The storage techique for all bufs (except cdat) is the same. Each bufs member first */
+/* populates its struct and then allocates the space for the next member */
+/* and increments the buf index. This means that we have to allocate the */
+/* very first member of each buf at ir_init(), so that we don't segfault */
+/* as the first member attempts to access memory that its previous member */
+/* didn't allocate (because it doesnt exist). We access the buf members */
+/* through standard array indexing but conceal the tediousness of array */
+/* indexing with macros. E.g. without macros, acessing an elements name */
+/* member would look like (split up to not go over line char limit): */
+/* (*cdat_stackp)->set_list[(*cdat_stackp)->num_sets] */
+/* .ele_list[(*cdat_stackp)->set_list[(*cdat_stackp->num_sets)].num_ele].name */
+
+/* For cdats in cdat_buf, we allocate the memory for a cdat once a cdat
+ is recognized in the grammar. Cdat_buf is different from the other bufs
+ because cdats have a root cdat that all cdats are a subclass of. This root
+ cdat can have a set_list like other cdats. */
+
+/* Elements: Ele stands for element and has two representations in the IR. */
+/* In the cdat_buf eles store their name, cdat_idx (their classes index in */
+/* the cdat_buf) and the ref_id (refer to ref ). In the odat_buf, eles store */
+/* their object data (odat). At output time, the ref_id is dereferenced to */
+/* determine the elements odat which is the data that the engine expects */
+extern struct cdat** cdat_stackp;
+/* from an element. */
+
+
+/* All bufs are of pointers to their respective structs. When a buf is full */
+/* (number of data structs pointers >= max number of data struct pointers), */
+/* we need to allocate a more pointers for that buf. Allocate these */
+/* pointers a page at a time (1024 = Page bytes (4096)/bytes per pointer(4)) */
+
+struct ele {
+ char name[32];
+ uint64_t ref_id;
+ int cdat_idx;
+};
+
+/* Sets: The set is similar to the ele, but it contains a list of its */
+/* elements. The set is populated at parse time AFTER the elements are */
+/* populated, due to the nature of bottom up parsing. */
+
+struct set {
+ char name[32];
+ uint64_t ref_id;
+ int cdat_idx;
+ int num_ele;
+ struct ele ele_list[MAX_ELES];
+};
+
+/* Cdats: A cdat is a class data structure. Cdats serve as the central */
+/* data types of the IR. At output, the cdat_buf is iterated through and */
+/* each is written to the output file. For each cdat, sets and element */
+/* ref_ids must be dereferenced to determine the odat information. Cdats */
+/* contain pointers to their subclasses so that the relationship between */
+/* classes can be determined, but the subclasses are not represented inside */
+/* of the cdat itself but rather in the subsequent cdats in cdat_buf. We */
+/* can determine the number of subclasses (the last index into cdat_buf */
+/* that represents a subclass of some arbitrary cdat) each cdat has by */
+/* incrementing num_classes during parse time. */
+/* TODO: Should classes point to their parent class? */
+
+struct cdat {
+ char name[32];
+ int idx;
+ int num_classes;
+ int num_sets;
+ struct cdat* class_list[MAX_CLASSES];
+ struct set set_list[MAX_SETS];
+};
+
+/* There are an unknown amount of cdats at compile time, so we maintain */
+/* a cdat_buf of cdat pointers that can be expanded as needed. */
+
+/* The cdat_stack is a stack pointers to cdat pointers, the top of which is
+ the cdat that is currently being parsed. Whenever a new cdat is recognized
+ by the grammar (CLOPEN), a cdat is pushed onto the cdat_stack, and we refer
+ to this cdat through the macro CURR_CDAT. By keeping a cdat_stack, we have
+ access to the current cdat so that the elements and sets can populate themselves
+ in the cdat accordingly. */
+
+
+/* Refs: Each set/ele has a reference to its object data (odat) through a ref_id.
+ Ref_ids are unsigned 64 byte integers that map to the hex values RGBA. During
+ the construction of the directory structure, users can choose a RGBA value for
+ each object that any other object can refer to via links (see link). If a user
+ does not choose an RGBA value, then the object is given one from the system space.
+ We maintain a doubly linked list of refs in the ref_buf at parse time so that
+ links can be resolved after the parsing of the directory structure is complete.
+ For every 16th ref, we create a post so that we can reduce on the search time for
+ a random access. */
+
+struct ref {
+ int type;
+ struct ref* nextref;
+ struct ref* lastref;
+ struct odat* odatp;
+ uint64_t ref_id; //0xFFFFFF->digit
+};
+
+
+/* Like the cdat_buf, ref_buf stores pointers to refs and can
+ increase in size */
+
+/* posts for ref_buf */
+
+/* Links: At parse time, a set/ele can include a link in their
+ grammar representation instead of the actual data and this signifies
+ to the APC that that set/ele wishes to use the data of another
+ set/ele, either its video data (vdat) or object data (odat). The link
+ itself contains the type of link it is, the ref_id OR name, and
+ which set/ele created the link. During parse time, links can be made
+ to o/vdats that have yet to be parsed. In order to accomodate for this,
+ we resolve all links AFTER parse time by iterating through the link_buf,
+ finding the ref_id that was stored for some object (if the ref_id exists),
+ and creating a relative pointer from the original object to the data that
+ was linked */
+
+/* Svlinks stand for short vlink, which is a link to a vdat
+ TODO: diff btwn vlink*/
+
+struct svlink {
+ uint64_t ref_id;
+};
+
+/* A vlink is what it sounds like, a link to a vdat
+ TODO: model link? */
+struct vlink {
+ uint64_t ref_id;
+ char anim_name[32];
+};
+
+/* Olinks are links to odats */
+struct olink {
+ uint64_t ref_id;
+};
+
+union link_t {
+ struct olink olink;
+ struct vlink vlink;
+ struct svlink svlink;
+};
+
+struct link {
+ int type; //1 = olink, 2 = vlink, 3 = svlink
+ union link_t link_t;
+ int cdat_idx;
+ int set_idx;
+ int ele_idx;
+};
+
+/* link_buf contains all the links that
+ we encountered during parse time that need
+ to be resolved to an offset at output time.
+ This does not include quad refs, because
+ those are already known to need to be resolved */
+
+
+/* Odats: Odats consist of the object data necessary for
+ each object. Odats are sometimes referred to as archetypes
+ at compile-time, in order to distinguish the difference from
+ a runtime object and a compile-time object.
+ TODO: Need more info about objects at runtime, to described
+ the reasoning behind odat structure at compile-time*/
+
+/* Each set has a quad_list or a list of quads. The quad_list
+ is the ? */
+struct quad {
+ int x, y, z;
+ uint64_t ref_id; //rgba
+};
+
+struct root {
+ int x, y, z;
+};
+
+struct odat {
+ char name[32];
+ int vdat_id;
+ int cdat_idx;
+ int hitbox;
+ struct root root;
+ struct ref* refp; /* pointer to it's ref on ref_list */
+ int num_quads;
+ struct quad quad_list[MAX_QUADS];
+};
+
+struct odat* curr_set_odatp; //when a set has elements, insert_set() can no longer
+ //refer to its odat via curr_odat, so save the set odat.
+
+/* A framesheet is a grouping of animation frames in
+ a single direction (N,W,S,E) */
+struct framesheet {
+ int width;
+ int height;
+ int num_frames;
+ void* frames[MAX_FRAMES];
+};
+
+/* A model is a collection of framesheets for every
+ direction (N,W,S,E,NW,NE,SW,SE)*/
+/* NAMED spritesheet */
+struct model {
+ char name[32];
+ struct framesheet spritesheet[8]; //one for each
+};
+
+/* Vdat: Vdats are the video data of each object. They can not be
+ created as a stand alone object (because they consist solely
+ of animation information and not the skeleton on which the
+ animation manipulates). Vdats have a list of models for every
+ animation that the vdats odat can do for that vdat*/
+struct vdat {
+ struct odat* creator; //pointer to odat that made this vdat
+ int num_models;
+ struct model model_list[MAX_MODELS];
+};
+