9af038f5ed3fa2a66b9c87ed3b477b086160e4e1
3 \details Contains various global compile-time defines such as rendering FPS
4 which loads initial game data, before finally invoking the
5 main loop gameloop(void)
8 ------------------------------------------------------------------------------*/
12 #ifndef __EMSCRIPTEN__
13 #define LOOP_YIELD_OPTIONAL
22 #define EXIT_GRACEFUL 1
27 /* Target frames per second */
32 /* Target milliseconds per frame */
33 #define TARGET_DT (1000 / TARGET_FPS)